![]() The only difference is that in Condemned you do it while holding a variety of tools, but all of them work the exact same way, and might as well be the same one. These parts work like the investigations in LA Noir, you walk around looking for clues, than click on them. It feels like one long corridor where you occasionally have to stop to either: It absolutely kills the atmosphere, since it's hard to be scared or anything when you're a killing machine. The problem is you get way way too much of it. The action is somewhat fun, but it's nothing special. It was fun to toy around with it, but it hasn't aged well. I played it a year ago because the game looked interesting. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits. ![]()
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